The intersection of professional voice acting and hardcore PC gaming forms a fascinating cultural nexus, and few figures embody this crossover quite as comprehensively as Ray Chase. Known to millions globally for his powerhouse vocal performances—ranging from the brooding prince Noctis in Final Fantasy XV to the steadfast mutant leader Cyclops in Marvel’s critically acclaimed X-Men ’97—Chase’s personal history with personal computing stretches back decades.
As part of PC Gamer’s ongoing weekend feature series, Disk Cleanup, Chase recently pulled back the curtain on his personal digital sanctuary. Offering a rare, unfiltered look into his Steam library, workflow management software, and desktop habits, the actor-turned-developer shared the titles that have shaped his life. From formative childhood memories playing DOS shareware on office machines to developing his own upcoming romance-centric indie title, Date Everything, Chase’s relationship with PC gaming is a masterclass in balance. It bridges high-intensity immersive role-playing games with lightweight, travel-friendly rogue-lites capable of surviving long-haul flights.
Detailed Chronology: From DOS Shareware to Date Everything
Chase’s digital journey began in the golden era of early PC gaming, long before high-speed internet, multi-terabyte solid-state drives, or complex launcher ecosystems. His first tangible interaction with computers came through an old DOS machine borrowed from his father’s accounting office. Without access to modern game retail pipelines, Chase relied on physical collections of shareware—a foundational digital diet that shaped his gaming palette.
"My grandfather gave me this basket of shareware games, and we played them nonstop for years," Chase recalls. "There was Duke Nukem 1 and 2. There was Ken’s Labyrinth. Blake Stone: Aliens of Gold. There was Wolfenstein 3D, of course. Jack Pack was one of my favourites because it had a level editor."
This early exposure to level editors and primitive first-person shooters planted the seeds for an enduring appreciation of interactive media. Fast forward to the early 2000s, and Chase transitioned into professional voice acting, building a prolific career across hundreds of video games, feature films, and television series.
Despite his demanding recording schedule—which currently spans recording sessions for season four of X-Men ’97—Chase has steadily expanded his footprint within the industry. He serves as a co-founder of Sassy Chap Games, the independent studio behind the eagerly anticipated 2025 release Date Everything. Blending simulation mechanics with a massive roster of romanceable anthropomorphised household objects, the game acts as a literal celebration of voice acting talent. Following a recent major content update, Chase and his team are actively pitching the next narrative chapter of the studio’s pipeline.
Supporting Context & Metrics: Inside the Steam Library
When Chase takes a break from designing romanceable soft furnishings, his personal Steam library reveals a distinct preference for depth, emergent gameplay loops, and punishing rogue-lite mechanics. His current rotation highlights a stark contrast between epic, hundreds-of-hours role-playing experiences and instantly accessible portable titles.
The Crown Jewels of Playtime
Kingdom Come: Deliverance 2: Described by Chase as "the eternal game," this historically grounded RPG has consumed hundreds of hours of his downtime. Eschewing a traditional min-max combat approach, Chase’s latest playthrough leverages a distinct "smell build"—utilizing in-game perfumes and pristine, fancy attire to socially stun enemies before they even strike. "I’m always laundering my clothes. It’s the best. I just fucking love that game," he notes.
Slay the Spire: With a staggering lineage dating back to its earliest alpha and demo phases, Chase boasts upwards of 1,000 hours logged across PC and mobile variants. Having conquered Ascension 20 with every character, he views this mastery level as the definitive baseline for the genre’s design integrity.
Brotato: Serving as his ultimate travel companion, Brotato represents the pinnacle of lightweight, mouse-agnostic laptop gaming. Chase managed to 100% the core game prior to the release of its punishing post-launch downloadable content.
Philosophy of Consequence: Living with Failure
Unlike completionists who obsess over hidden endings or digital checklists, Chase embraces terminal narrative outcomes. Discussing his run through the acclaimed narrative role-playing game Disco Elysium, Chase shared an anecdote about failing a crucial skill check regarding the game’s elusive cryptozoological cryptid.
Rather than reloading a saved game or consulting online databases, Chase chose to accept the failure. "I’m not a secret ending kind of guy… I [failed the roll]. And so I will never know what it is. I’m never going to go back and play it, and I won’t look it up either. I think that’s part of the fun, living with the consequences."
Official Statements & Workflow Insights
While Chase’s gaming habits reflect a desire for structured escapism, his professional desktop setup reflects absolute minimalism. As a creator who spends hours inside professional audio suites, his personal computing environment is strictly curated for efficiency and focus.
When asked about non-gaming software essential to his daily existence, Chase’s response was characteristically direct:
"My voice recording software for sure. That’s pretty simple. I use Reaper and Audacity, [they] are my two favourites. And I absolutely could not live without voice recording software. That would be impossible."
Furthermore, this dedication to a clean digital workspace translates directly to his physical operating system layout. Eschewing cluttered multi-monitor arrangements for everyday tasks, Chase operates primarily as a "one-screen guy":
"Extremely tidy. There’s almost nothing on it. It’s just the audio that I recorded this morning before coming into this interview, and then my Recycle Bin. And that’s it, it’s empty. I don’t like having a bunch of stuff that I don’t know where the hell it is… This laptop is the laptop I developed Date Everything on."
Future Outlook
As Ray Chase balances multiple high-profile entertainment projects, his relationship with PC gaming remains a vital anchor. Between laying down tracks for future seasons of X-Men ’97, steering the developmental course of Sassy Chap Games, and pushing Kingdom Come: Deliverance 2 to its absolute limits, his hardware ecosystem—anchored by simple, lightweight rogue-lites and robust audio engineering tools—remains optimized for high performance and zero friction.
Whether he is meticulously laundering his virtual garments to confuse medieval brigands or optimizing card synergies in Slay the Spire at 30,000 feet, Chase proves that the best gaming setups are those deeply personalized to the rhythm of a creator’s professional and creative life.